May 16, 2006, 11:25 PM // 23:25
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#21
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Ascalonian Squire
Join Date: Apr 2006
Location: California
Guild: SBD
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I bounce back and fourth between the two...I have noticed a significant drop in the players the further away from the main hangouts....Ascalon has a steady amount, Lions Arch has a good showing...ToA has plenty of folks. You can always find folks around droks. The maguuma jungle is as desolate as the desert....nobody is hangin around there. It was like pulling teeth to get folks to team up for the mission in The Wilds and in Bloodstone....that is unless you play a Monk. I have been working as many of the quests in Cantha as possible. I have only completed the mission in Vizunah Foreign...I keep hunting down quests. I have one Faction born char that I have been keeping busy with all the quests on that island...That place is always packed with folks. I think that only a handful of dedicated and new folks will be completing the pre-searing in ascalon...when you can get xp in one quest in cantha that takes 6-7 over in pre ascalon...I can see why folks have flocked over to factions. I have enjoyed both chapters, no complaints. I agree still people have shifted locations.
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May 17, 2006, 02:43 AM // 02:43
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#22
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Ascalonian Squire
Join Date: Jan 2006
Guild: Imperial Fist
Profession: Mo/Me
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Quote:
Originally Posted by EternalTempest
She did, she mentioned the game will appear to have fewer districts but not due to less players. They optimized / changed the code to get more "packed" districts vs lots of nearly empty districts.
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Aha I knew I wasn't crazy
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May 17, 2006, 02:50 AM // 02:50
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#23
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I immagrated to Cantha and I am never going back to Tyria...Ever.
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May 17, 2006, 11:09 AM // 11:09
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#24
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Bigger = Players more spread out and less people in various towns and outposts. The problem I'm seeing is getting a PuG together now for a mission. I long for the day when you only had problems finding Monks. For the last two days I've been trying to do Unwaking Waters. The problem isn't finding a Monk, it's finding enough people to even do the mission. **
** Now will come the floods of people claiming, "I did this mission solo with my hands cuffed behind me using nothing but my johnson."
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May 17, 2006, 11:25 AM // 11:25
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#25
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by WoodyDotNet
Bigger = Players more spread out and less people in various towns and outposts. The problem I'm seeing is getting a PuG together now for a mission. I long for the day when you only had problems finding Monks. For the last two days I've been trying to do Unwaking Waters. The problem isn't finding a Monk, it's finding enough people to even do the mission. **
** Now will come the floods of people claiming, "I did this mission solo with my hands cuffed behind me using nothing but my johnson."
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I did that solo with my hands cuffed, blind on me and 60 DP.
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May 17, 2006, 11:29 AM // 11:29
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#26
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Banned
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Quote:
Originally Posted by Silent Kitty
I did that solo with my hands cuffed, blind on me and 60 DP.
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Pfft amateurs, I did that with my pants down...
umm... actually I didn't.....
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May 17, 2006, 11:33 AM // 11:33
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#27
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Lion's Arch Merchant
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Quote:
Originally Posted by WoodyDotNet
Bigger = Players more spread out and less people in various towns and outposts. The problem I'm seeing is getting a PuG together now for a mission. I long for the day when you only had problems finding Monks. For the last two days I've been trying to do Unwaking Waters. The problem isn't finding a Monk, it's finding enough people to even do the mission. **
** Now will come the floods of people claiming, "I did this mission solo with my hands cuffed behind me using nothing but my johnson."
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LOL
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May 17, 2006, 11:33 AM // 11:33
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#28
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Organised Spam [OS]
Profession: W/
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A while ago they updated their technology to allow more people into districts, thats why there are less districts now than they're used to be.
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May 17, 2006, 11:34 AM // 11:34
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#29
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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Im sure it will pick up after a while, its only natural that people want to play the newest thing out there.
Remember we have had GW for over 12 months! in honesty it amazes me how many people I see in Pre-searing and ascalon after such along time.
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May 17, 2006, 11:34 AM // 11:34
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#30
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by WoodyDotNet
Bigger = Players more spread out and less people in various towns and outposts. The problem I'm seeing is getting a PuG together now for a mission.
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Yep. In some areas of Tyria, there are barely enough people to form a group. Last night, my Tyrian mesmer received her first random invite ever, at Ring of Fire, and it was only because there were only about twenty people in the single district. She had to reject it, since she was waiting for guildies to arrive (then couldn't play the mission because of the err=005 problem...).
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May 17, 2006, 11:34 AM // 11:34
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#31
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Demesis
Pfft amateurs, I did that with my pants down...
umm... actually I didn't.....
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I´m not doing Factions. It is way to hard for me. I do the Monastery Island, and than go back to Tyria. I suck at this game :P
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May 17, 2006, 11:41 AM // 11:41
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#32
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Krytan Explorer
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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Well, if there truely are less players than before, I couldn't blame them.
I don't know if it's me having become more skilled or whatever, but going thru the Cantha story line (hu? what story?) seemed to take me less time than going thru the Tyria story line.
The new armor looks like the designer/s are begging for being shot.
I checked the 15K armor on guildwiki and all I can say is: people could give me the tons of amber and ink for free and I still wouldn't be wearing it.
So right now I am doing the Tyria missions with my Rt and I have to say: finding ppl. has become less difficult simply for the lack of available ppl.
There's no way you could get ignored or kicked out of a team, because there are no others.
That makes the team usually stick together more cloesly, and the "kick one ele, get another" mentality is no more.
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May 17, 2006, 11:51 AM // 11:51
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#33
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Forge Runner
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Quote:
Originally Posted by that red guy
I remember Gaile saying somthing to this affect a few months ago at the guild hall, sorry no link, "We have updated our equipment so we can put more people in fewer districts" then she said some statistics about we are actually at an all time high of players.
It could be some gw propaganda, but that was her reason
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With the fewer districts and more players, wouldnt that be bad for 56k'ers?
That'd lag them so bad if there was heaps of people around.
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May 17, 2006, 12:19 PM // 12:19
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#34
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Forge Runner
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Actually, what they did, they updated their district software so there were fewer empty districts, it updated them faster and placed people better. The district limit is still 100 people, but it used to place people in new districts more often, now it only creates new districts when absolutely needed. You used to see like 3 full, 3 half full, 2-3 with a few people in them, and a few with one or empty. Now you see 3-4 full, 1-2 semi full.
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May 17, 2006, 12:29 PM // 12:29
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#35
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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Quote:
Originally Posted by -Loki-
The district limit is still 100 people,
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Im pretty certain its 50 people actually
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May 17, 2006, 09:44 PM // 21:44
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#36
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Desert Nomad
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On the Luxon side in the area where you do alliance battles, I have never seen more than 2 districts. I guess this is because everyone does the same quests over and over to get faction, but come on, the driving force of alliances isn't even active?
Edit: About the hats the emperor was giving out. I didn't have the time to do the quest, so I bought whatever it was you needed 250 of, and it cost me a total of 16k!!! Then I tried on the Tengu mask...
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May 17, 2006, 10:45 PM // 22:45
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#37
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Drow Lor
I bounce back and fourth between the two...I have noticed a significant drop in the players the further away from the main hangouts....Ascalon has a steady amount, Lions Arch has a good showing...ToA has plenty of folks. You can always find folks around droks. The maguuma jungle is as desolate as the desert....nobody is hangin around there. It was like pulling teeth to get folks to team up for the mission in The Wilds and in Bloodstone....that is unless you play a Monk. I have been working as many of the quests in Cantha as possible. I have only completed the mission in Vizunah Foreign...I keep hunting down quests. I have one Faction born char that I have been keeping busy with all the quests on that island...That place is always packed with folks. I think that only a handful of dedicated and new folks will be completing the pre-searing in ascalon...when you can get xp in one quest in cantha that takes 6-7 over in pre ascalon...I can see why folks have flocked over to factions. I have enjoyed both chapters, no complaints. I agree still people have shifted locations.
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It has always been like that in the Maguuma Jungle just go look how busy Henge of Denrvi is and was before Factions came out.
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May 17, 2006, 10:54 PM // 22:54
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#38
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by nirhan shadowmauler
less people playing. at release of GW i recall seeing 70+ districs in ascalon city. i havent seen anything like that yet in factions.
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Could that be from everyone being at the sae point in the game at the same time? At release everyone only had Ascalon City :P.
Anyways, Tyria is a bit dead at the moment cause everyone is exploring Cantha and stuff. I expect Tyria to get the life breathed back into it by the end of the summer or so. People will then be split in between the two continents.
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May 17, 2006, 11:14 PM // 23:14
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#39
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Wilds Pathfinder
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Realize that their wasn't much PvP right after release the first time around. At the moment, HA has a handful of districts, RA has ~20, TA has an empty district, alliance battles has a 2-3 districts per side (maybe 4 total), Aspenwood has 2-3 districts (1 luxon, 1 kurzick, maybe another) and there are almost aways GvG battles on observer mode. At any one time you have several dozen PvP districts which means there are thousands PvPing at any given time.
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May 19, 2006, 09:51 PM // 21:51
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#40
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I have given this some consideration I will say this is that there are less playing in prophecies than factions.It is getting harder to find groups for missions about the ony way is to pay a runner.what really gets me though is seeing all the assassins and ritaulists over to get into the Sactum Cay mission as if they need it.Prophecy chars. need it to ascend and this I am not getting my Ele.mes ran to Droks like my other chars.I sure hope if the A$$ or the Rit doesn't get the Xp or if they can fight the doppleganger just to get to the Tomps.I saw a Canthan Monk in the RoF mission I don't get it why to cap shield of deflection?
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